
For each roll of 4 or 5 you score a hit, and for each roll of 6 you launch a grenade, unless you have an officer in that space (see Officers)įor information on Powerup units behaviour during the Battle Phase, see the Powerups section. If at the end of the Move Phase there are adjacent spaces containing enemy pieces, the Battle phase takes place.įor each Space with adjacent enemy pieces, roll a die per Multiwinian in it. Reverse in Player order in the following turn. To promote an Officer, at any point during your move phase remove one of your Multiwinians from play and place an Officer Token in its position.Īfter the first Player has taken all of his Move Phase actions, the second Player can now take his Move Phase. At the end of the move phase remove the Multiwinian from Play and place a coloured marker on top of it (to indicate ownership). To capture a Spawn Point, move at least a Multiwinian on top of it.
You can’t at any point have more than 1 Powerup Token in the same space. You can’t at any point have more than 5 Multiwinians + Officers in the same space. Pieces can’t move over enemy occupied Spaces. When moving on slopes (dark green on the board) pieces move 1 less space (to a minimum of 1). Pieces can’t move over water (with the exception of armours). Squads, engineers, Gunturrets, and armours can also be placed during the Move Phase. It’s also during this phase that players can capture spawn points and promote officers. In the move phase, each player takes a turn moving his pieces. If a player controls half or less of the opposing Player Spawn points, he places 3 Multiwinians per Spawn point instead of 2. In case one player does haves not enough Multiwinians outside play, then he places the remaining Multiwinians as he sees fit, but not more than two per spawn point. In the reinforcement phase, each player places two Multiwininians on top of each Spawn Point they control. The players then decide who starts the first move phase. If a player gets a Reinforcement card, he should draw a new card and shuffle the Reinforcement card back into the pile. They can’t use these cards in the first turn. If the players want, they can each draw 1 to 3 Powerup cards. Shuffle the Powerup Cards and place them in a pile, turned face down, next to the board.Įach player selects a colour and places a coloured Marker at their starting position (Spawn points marked Green and Red). Engineer Tokens (3-6 neutral coloured or up to 3 per colour).
Squad Tokens (3-6 neutral coloured or up to 3 per colour).This is mostly untested, and it's still in a pretty "beta" stage, but feel free to have a go.įeel free to use this (rough) board or make your own: During the beta, I took upon myself to design a Multiwinia Board game (after shinygerbil's idea)